This Bracket has ended.
Game Setup: Add your opponent as an Epic Games friend. Click play, custom games, create private match.
Game: Soccer
Arena: Random (Standard Only)
Team Size: 1v1
Bot Difficulty: No Bots
Region: Recommended
Joinable By: Party Only
Time: Standard 5 minute match
Team Settings: Default (you can add a team name)
Mutator Settings: Nothing will be changed here. If something is changed on this, it will result in a loss and ban.
Create Match
Game Setup: Add your opponent as an Epic Games friend. Click play, custom games, create private match.
Game: Soccer
Arena: Random (Standard Only)
Team Size: 1v1
Bot Difficulty: No Bots
Region: Recommended
Joinable By: Party Only
Time: Standard 5 minute match
Team Settings: Default (you can add a team name)
Mutator Settings: Nothing will be changed here. If something is changed on this, it will result in a loss and ban.
Create Match
The hosting team must ensure that all the settings are correct. If any setting is incorrect, then the hosting team will risk forfeiting the match as long as the proper proof is supplied of the incorrect settings.
Player Rankings: This is an open rank bracket, players of any reward level are allowed to play.
How To Play: You and your opponents will join the same lobby. You will find your opponent and their Epic Games username on the Drop-In Gaming bracket. The team with the most goals at the end of the game will be the winner for that game. In order to move forward in the bracket you must beat your opponents in a best of 3 series.
Score Submissions: After each match is played, players must submit scores. If a player wins 2 matches in the winners bracket series, the winning player will move on in the bracket. In the losers bracket players will move up by winning 1 match.
Dispute: If you dispute the match, you have 5 minutes from when the match ends to upload evidence that your team won. All disputes will be reviewed by our gaming analysts to determine the final outcome.
Winners Bracket: In this bracket, all of your games will be a best of 3 series. This means; the first team to 2 wins, moves onto the next round.
Losers Bracket: In this bracket, all of your games will be a best of 1 series. If you lose in the losers bracket you will be eliminated from the tournament.
Finals: The team that advances to the end of the losers bracket will face the team that advances to the end of the winners bracket. The team coming from the losers bracket will need to beat the team coming from the winners bracket in a best of 3 series twice in order to be the champions. The team from the winners bracket will only need to win one best of 3 series.
Streaming: We recommend streaming to avoid any cheating allegations. If streaming, confirm "Streaming" when creating your team on the given competition. Players can also post in community chat with their stream info as well.
Ties/Overtime: In the event of a tie in the first play through, golden goal will be the next course of action. The team that wins golden goal will win the game.
Lag: If unplayable lag occurs, capture full proof of this lag, including how it affected your gameplay. At the end of the match, you can dispute the match and submit proof to the necessary support type. The administrator will decide whether or not it had an effect on your match based on the proof supplied. After reviewing this, our administrators will make the call on whether or not the match is to be replayed or cancelled.
Disconnection: In the event of a disconnection, you and your opponent must restart and finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected. If the user disconnected 3 minutes into the match, then the match will restart and you will play for 2 more minutes. There will be a maximum of 2 restarts.
In-Game Glitches: Any in-game glitch used intentionally by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof would need to be clear and evident, you can use In-game captured proof.
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